Exodus: A Deep Dive for the Dedicated Sci-Fi Aficionado.
For a distinct breed of science-fiction devotee, the revelation of Exodus stood as the most impactful news from a recent gaming awards ceremony. Interestingly, those very fans might not have grasped its full significance during the initial showcase.
Exodus, the debut title from a recently established studio staffed with former talent from a legendary RPG developer, was initially announced a couple of years prior. At the latest event, the development team provided an targeted release window of 2027, accompanied by a spectacle-filled trailer. Ahead of this presentation, the studio's leadership elaborated on some of the authentic scientific theories that form the foundation for the game's universe: relativistic time effects, biological engineering, and interstellar colonization. These are all appropriately heady ideas, which are inherently challenging to communicate in a brief, marketing-driven trailer.
“It's a shame some of those intriguing and novel ideas were shown in the trailer. My takeaway was ‘stereotypical man in space,’” wrote one viewer. Another replied, “All I got was ‘this is like a well-known space opera RPG at home.’” Feedback in fan hubs were equally mixed.
The trailer's approach clearly is logical from a business perspective. When trying to make an impact during a hours-long barrage of game announcements, what is more marketable: Scientists debating the intricacies of theoretical science? Or giant robots exploding while additional mechs emit plasma from their faces? However, in choosing visual bombast, the developers neglected to include the subtler elements that make Exodus one of the more exciting scientifically rigorous games coming soon. Let's break it down.
Evolved or Alien?
Does Exodus include aliens? No. That's complicated. Recall that image near the start of the trailer, depicting a being with gray-blue skin and technological components merged into their body. That was certainly an alien, correct? Ultimately hinges on your interpretation regarding one of the game's central existential inquiries: If you applied Ship of Theseus philosophy to the human DNA, is what results still a human being?
“We want the Celestials... for a player who isn't invest considerable amounts of time into absorbing the lore, to still grasp the fundamental idea that they're transhuman descendants, see that they’re an opposing force you have to confront... But also, importantly, make sure it's fun and that they're compelling and that they play well to encounter,” explained the studio's head.
Comprehending how these non-human beings aren't technically aliens requires grappling with vast expanses of both the cosmos and temporal progression. Time dilation — the Einsteinian theory that time moves differently for rapidly traveling objects — is an operative core tenet of Exodus’ fictional framework. Here are the fundamentals: Humanity abandons a depleted Earth in the 23rd century for a remote corner of the Milky Way. Due to time dilation, some human colonists arrive centuries before others. Those pioneers extensively engineered their DNA and assumed the “Celestial” title.
“There’s different levels of evolution. The people who arrived at the Centauri cluster first... had many thousands of years of evolution into the Celestials... They really see baseline humans as sort of backwards, lesser, not really fit for the upper echelons of society,” stated the game's story head.
Exodus is set approximately 40,000 years in the future. Reflect on that timeframe — that's the equivalent of all of our documented past multiplied ten times over. Now contemplate what humans would become if they spent ten entire human histories pushing the frontiers of biological science. You would never recognize the result as human. You might certainly believe you're looking at an alien. The most fearsome branch of Celestial, known as the Mara-Yama, can adopt various forms. Some possess sharp teeth and appendages and stand enormously tall. Others are covered in armored plating. According to expanded universe lore, when Mara-Yama travel between stars, their physical forms can break down into little more than a mass of tissue attached to a head.
A Universe of Ideas
Between the explosions, beam attacks, and battle bears, you might have noticed snippets of seemingly magical technology in the trailer. The protagonist, Jun Aslan, interacts with a shiny machine that radiates a etherial glow. A spaceship flies into a portal and is gone at near-light speed. This all seems past human understanding, the kind of tech ascribed to a highly advanced civilization. Yet, these are further examples of elements that look alien but are deeply rooted in our species' own evolution.
Beyond the core development team, the Exodus lore is being crafted by what the narrative lead called a duo of “sci-fi giants.” One bestselling author has already published a lengthy novel set in the universe, with another planned, while another esteemed writer has penned a series of short stories. Enlisting such established science-fiction minds into the fold years before the game's release has allowed the studio to develop a dense fictional universe as a foundation for the game.
“It was really a partnership. We had set some basics, and working with him, he would have ideas... and we would work to see how they all fit together... With someone of that caliber, you don't want to constrain him. You want to give him latitude,” the narrative director said of the collaboration.
One key scene shows Jun appearing to manipulate the ground beneath him, forming stone into a makeshift bridge. This material, called livestone, responds to brainwaves from Celestials or a specific human subclass — descendants of later human arrivals who were granted certain technologies by the Celestials. Since Jun exhibits this ability, questions are raised about his status.
“Jun's not specifically a Uranic human... Jun is sort of a hacked version, for want of a better term,” clarified the writer, noting that the ability to use Celestial technology is a “key part of the game.”
The immense scale of the Exodus setting — both in distance and historical time — means there is ample room for multiple stories to be told, using the same universe without causing interference.
Tales of Time and Loss
Although Exodus has been publicly known for a couple of years and won't arrive, several stories have already been told within its universe. The first major novel delves into the connection between a Uranic human and a woman whose ship arrived tens of thousands later than planned, making Celestials totally alien to her experience. An episode of a television series depicts a tragic story about a father pursuing his daughter across star systems, with time dilation resulting in devastating effects on their family; by the time he finds her, she has experienced a lifetime.
The game itself is centered on “Jun’s story,” set on the planet Lidon — a world primarily abdicated by Celestials that has become a bastion. A technological virus known as “the Rot” has begun destroying everything, including essential life support systems, and Jun must master his unique powers to {find a solution|stop